KEYNOTE SPEAKERS

SHAWN GRAHAM AND SANDRA CAMARDA

PROF. SHAWN GRAHAM

Professor – Department of History,
Carleton University

KEYNOTE

Once Upon a Time: The Behaviour Space(s) of Stories

“The comedic satire of Terry Pratchett tells us that stories are parasitical life forms that trap people into their enactment. That is to say, once a story has you in its grip, you can’t escape until the story is fully told. And each time the story is told, it deepens the groove of its space-time. Each time it is told, it becomes more real and increasingly harder to escape. And then in 2022 someone went and invented a machine that makes the satire real. Probably not a good idea to plumb such a machine into every computational system we have going, eh? What’s a DHer to do in the behaviour space of stories? In this talk I explore the geometry of story spaces, I map some out, and I think out loud about what this might mean for what DH can do right now where the rapid deployment of ‘ai’ tech stacks turns AI into a kind of hyperobject. Once upon a time…”

BIOGRAPHY

Shawn Graham is a Full Professor of Digital Humanities in the Department of History at Carleton University, Ottawa, Canada, which he joined in 2010 after several years outside of academia. He comes to the digital humanities by way of Roman archaeology. He transformed an early interest in social networks and agent based modeling into explorations of archaeogaming, of networked representations of knowledge and knowledge graphs in the context of the antiquities trade, and machine learning for surfacing latent discourses or stories in both text and photographs. He contributed to the first archaeological research in space on the International Space Station through computational analysis of annotated imagery. That work drew on his computational visual and textual analysis work on thousands of social media posts collected from the online human remains trade (the results of which were published in a volume co-written with Damien Huffer in 2023). Because he re-joined academia after so many years outside of it, his imposter syndrome proved hard to shake; confronting it, and learning to value the process of learning ‘how to be a digital humanist’ in public led to a collection of essays called ‘Failing Gloriously’ that captures his philosophy of teaching – we who are secure in our position need to make it safe for others who are not to try things out by ‘failing’ in public, and sharing the lessons learned. In that same tradition he has recently published a handbook to generative AI called ‘Practical Necromancy’, which expands on an earlier volume, ‘An Enchantment of Digital Archaeology’. He is currently developing a new research project on ‘archaeology in impossible places’, supported by the Cultural Heritage Informatics Colaboratory he is co-creating at Carleton University.

NEW BOOK!

Many feel bewildered and quietly embarrassed that they don’t know more about how AI technology works, where it came from, or even how to get started.

Credit:
University of North Dakota

DR. SANDRA CAMARDA

Assistant Professor – Public History and Outreach,
University of Luxembourg

KEYNOTE

The Shape of the Playable Past: Narrative Systems and the Practice of History

More information coming soon.

BIOGRAPHY

Sandra Camarda is Assistant Professor in Public History with a specialisation in Transmedia Storytelling. Her academic background is in visual anthropology and museology. She holds a Master’s in Museum Anthropology and a PhD in Anthropology from UCL (University College London), with a specialisation in the history of photography. A substantial part of her postdoctoral work was dedicated to researching the use of photographic collections in private and institutional practices.

She first joined the University of Luxembourg in 2013 as the recipient of an FNR/Marie Curie Actions postdoctoral fellowship on the production and circulation of historical images of Luxembourg in relation to the process of nation-building.

Afterwards, she curated and coordinated the digital public history project Éischte Weltkrich, an online exhibition on the Great War in Luxembourg.

Her research interests focus on public history, transmedia storytelling, and cultural heritage, particularly the strategies of use and display of museum collections in both real and virtual environments, edutainment, game design, and interactive narratives.

Credit: Luxembourg Centre for Contemporary and Digital History, University of Luxembourg

EDITOR!

Images today are everywhere, and anyone can try their hand at being a documentary photographer. But how do we make sense of this visual revolution in the long history of using visuals to communicate?

Credit:
The Gruyter Brill